tag:blogger.com,1999:blog-4622796037030090242.post2711100992946696130..comments2024-01-25T08:16:10.335-05:00Comments on DED 'ARD - Blood Angels and all things Warhammer 40K: Warhammer 40K 6th Edition: Part 2The Harrowerhttp://www.blogger.com/profile/16445837173269170844noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4622796037030090242.post-3420395145576680512011-06-29T09:16:04.434-04:002011-06-29T09:16:04.434-04:00The Venom isn't a Flyer, You're thinking o...The Venom isn't a Flyer, You're thinking of the Voidraven. The Venom is the DE's small Transport.<br /><br />I agree with everything, except why GW are starting on the new edition. I've barely had any time with this edition.Narricnoreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-71528891282594883362011-06-18T11:43:29.110-04:002011-06-18T11:43:29.110-04:00@Farseer Frank Right, and a plasmacannon that norm...@Farseer Frank Right, and a plasmacannon that normally can't do crap against a decent tank will wipe an entire squad of marines in one blast. Like I said, arguing fluff vs. rules is pointless. According to the Black Library, I should be able to have one squad of Blood Angels take on your entire army and have a chance.The Harrowerhttps://www.blogger.com/profile/16445837173269170844noreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-35765620393641598062011-06-18T11:23:57.367-04:002011-06-18T11:23:57.367-04:00Well, take into account stuff like Space Marine ar...Well, take into account stuff like Space Marine armor being designed to survive the hard vacuum of space, and that alot of the same weaponry that can cause one of these vehicles to explode won't pierce power armor, I don't think my point is that daft. <br /><br />In either case, all we're doing right now is arguing over an abstraction for something that's only meant to mimic real life. In the end, these same tanks which are made of the best materials that you referred to is the same stuff their armor is made from, and there are marines that can take a missile to the face without even flinching.Farseer Frankhttps://www.blogger.com/profile/11526751657721273822noreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-25866564673340122862011-06-18T09:15:30.102-04:002011-06-18T09:15:30.102-04:00@Farseer Frank I don't understand how you can ...@Farseer Frank I don't understand how you can consider sitting inside an exploding tank a "mundane explosion". There's only a smoking crater left of a tank that is made out of the best adamantium, ceramite, and plasteel armor in the 40K universe. But the dudes inside wearing armor that is only 1/10th as thick should be ready to rock!<br /><br />Sorry, I just don't see it. It's kinda pointless arguing fluff vs. rules, but suggesting infantry can survive being inside a tank designed to protect them from heavy weapons fire when it explodes is daft.<br /><br />Your Wave Serpents don't survive, because everyone is so worried about mech that meltaguns and anti-armor weapons are everywhere. A definite sign that the rules aren't balanced. How well would your Wave Serpents survive if I decided to give all my Assault Squads plasmaguns instead?The Harrowerhttps://www.blogger.com/profile/16445837173269170844noreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-23556454010817306942011-06-18T04:38:14.850-04:002011-06-18T04:38:14.850-04:00One last thing I'd just like to add: cover sav...One last thing I'd just like to add: cover saves. I wish they would do something with cover saves so we can see the return of units like Dark Reapers, or to not see a tank like a Vindicator get punked out because some guys are standing in a bush.Farseer Frankhttps://www.blogger.com/profile/11526751657721273822noreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-2568172447373841322011-06-18T04:24:12.373-04:002011-06-18T04:24:12.373-04:00I actually think that vehicles are mostly fine the...I actually think that vehicles are mostly fine the way they are and alot of the tweaks they need to make are codex grounded. For example, Necrons and gauss weapons. They lost a lot of their punch with 5th, but with their new codex, they're getting it back. Also, I think with the current vehicle damage chart, players are ill-behooved to play heavy support choices like predators since a glance means they become effectively worthless most of the time. <br /><br />Adding rending to guys inside the vehicle...I'm on the fence with that. I can see the point, but in this sci-fi setting, mundane explosions are the least of their worries. They're wearing armor meant to stop the mini-rocket launchers we call bolters. Same for the shrapnel idea outside...if a bolter or similar weapon isn't going to rend, then shrapnel (and keep in mind it's because of shrapnel there is a strength 3 radius to worry about) won't either. (I know it's kinda tit for tat by mixing lore with game mechanics, but I think the bolter example is rather practical). You touched on passengers "with a poor armor save," and that's most of the game. I know Space Marines are popular, but all non-marine armies have 4+ or worse armor saves and/or are toughness 3. Out of the 16 armies 5 are marines. So slightly more than 2/3 of the armies have to really fear an explosion result. <br /><br />The pinning though is neat. I can imagine infantry getting knocked on their ass from the shockwave and shrapnel pelting them. <br /><br />Also, again practically speaking, I don't think they're going to nerf vehicles all that much if they do at all. The majority of players out there seem to be happy with the current setup, GW makes a lot of money off of tanks (Rhinos are 35 points to field, but $50 to buy), and, again, IMO, I think the core rules are fairly balanced already. Even with my Wave Serpents, I rarely, if ever, have more than 2 survive a full game. <br /><br />In either case, it'll be interesting to see what they do.Farseer Frankhttps://www.blogger.com/profile/11526751657721273822noreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-26896977460711556802011-06-16T17:56:15.369-04:002011-06-16T17:56:15.369-04:00Hey, no problem. I like the idea of exploding shra...Hey, no problem. I like the idea of exploding shrapnel and pinning tests. Makes a lot of sense and is a detriment to screening troops with vehicles which is a good balancing factor. You listening GW? :)The Harrowerhttps://www.blogger.com/profile/16445837173269170844noreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-4201728246300668372011-06-16T16:30:20.430-04:002011-06-16T16:30:20.430-04:00Hey, thanks for the shout out!
I think your idea ...Hey, thanks for the shout out!<br /><br />I think your idea to add rending to the damage effect of an exploding vehicle is absurdly good. Maybe this could also be tied to all models that get hit by the explosion outside as well to illustrate the flying shrapnel? Maybe it could also add some sort of pinning check with a negative modifier to your leadership if someone dies as well.dzer0https://www.blogger.com/profile/05801249469101932050noreply@blogger.com