tag:blogger.com,1999:blog-4622796037030090242.post7203014660790391500..comments2024-01-25T08:16:10.335-05:00Comments on DED 'ARD - Blood Angels and all things Warhammer 40K: Spanish version of the Blood Angels Codex leaked!The Harrowerhttp://www.blogger.com/profile/16445837173269170844noreply@blogger.comBlogger21125tag:blogger.com,1999:blog-4622796037030090242.post-69620939176139854532014-12-11T16:03:09.032-05:002014-12-11T16:03:09.032-05:00Thats what happens when Jervis Johnson is at the h...Thats what happens when Jervis Johnson is at the helm and Matt Ward is no longer with the company. Jarvis is a bland rules guy. Wait until the Necrons get released. People are going to lose it.The Harrowerhttps://www.blogger.com/profile/16445837173269170844noreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-47474578156349724632014-12-11T15:46:54.454-05:002014-12-11T15:46:54.454-05:00Not jumping ship over a puddle in the hold. Still...Not jumping ship over a puddle in the hold. Still I am disappointed in this much like I was when Orks (which I don't play) lost their characteristic fluff (Bad Moons, Evil Suns,etc... becoming Goffs +) including their piling onto vehicles & the figs that fell off were lost. It made them fun. The trend with Marines feels the same. Now it is (IMHO) like playing a specific Company of Ultramarines instead of a unique Chapter. I don't want to play generic "grey marines" - I want the unique character that made me enjoy playing.Sinningfleshnoreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-19999669459059796622014-12-11T15:22:49.122-05:002014-12-11T15:22:49.122-05:00my first thought when i saw the change about assau...my first thought when i saw the change about assault marines i was really frustrated but the more i think of it i like it for 2 reasons. 1st despite having assault marines as troops people would benefit from the discount by removing jp and buy tons of razorbacks w/ 5man squads and then spam those baals and preds and people would end up with mech lists more often than not and really this is not blood angels and 2nd all other options felt like standar marines and a bit worse and a bit overcosted. 35pts for a DC model in jp!!! c'mon really!!! so with the new codex,at least in my mind,units are almost equal in terms of cost efficiency and that means i can have fun with those bad ass sanguinary guard models finally and not hurting so much plus make all new cool combinations and tactics according to my style of play which is the real fun behind this game! all in all the more i study the new codex the more i like it even though i know i ll have to pay some money to keep up! gw is the devil and its no surpise there! Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-9004220910416996862014-12-10T23:28:41.520-05:002014-12-10T23:28:41.520-05:00@c3r34l Nothing in the Codex that does this, but S...@c3r34l Nothing in the Codex that does this, but Shield of Baal: Exterminatus has 18 formations. We'll possibly get something in there for it.The Harrowerhttps://www.blogger.com/profile/16445837173269170844noreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-31374824162145549892014-12-10T23:27:15.419-05:002014-12-10T23:27:15.419-05:00This is an age old argument and pointless to get i...This is an age old argument and pointless to get into it on here when you can talk about it pretty much everywhere else. I understand why people are upset I just don't see it that way. I just hope people give the Codex a fair shake before they jump ship.The Harrowerhttps://www.blogger.com/profile/16445837173269170844noreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-18445906778068888562014-12-10T21:20:33.900-05:002014-12-10T21:20:33.900-05:00Not just sell Tac squad but the expansions/supplim...Not just sell Tac squad but the expansions/suppliments that bring some limited bit of what was removed.<br /><br />I miss the days of 3 Rhinos or 2 Land Raiders for $25-$30...Sinningfleshnoreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-74959128160406193772014-12-10T20:19:43.675-05:002014-12-10T20:19:43.675-05:00Aww...grap...why does GW changes the dex that much...Aww...grap...why does GW changes the dex that much...I don't want to buy a new army...I hope there is any HQ which Assault Marines changes to troops...<br />If my Death Co. cant use a Landraider anymore I replace them with Assault Terminators but I think I need 2 more Elite slots to play my old army...<br />Maybe now it's the time to stop playing 40k...and wait if the dex changes back...c3r34lhttps://www.blogger.com/profile/12009127517450657536noreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-77507746209102633252014-12-10T12:47:30.873-05:002014-12-10T12:47:30.873-05:00It's funny people go i and on about how it'...It's funny people go i and on about how it's in the background that Blood Angels should have more Tac squads, when 1st it's in the fluff that right after graduating from scouts they join the assault squads and 2nd only in one edition of this game has Blood Angel Assault squads been fast attack and not troops, 2nd edition just had a general category of character/squads/vehicles so many Blood Angel armis were all assault marines<br />3rd edition saw the switch to our modern day force org chart and Assault Marines went to fast attack<br />4th edition Blood Angels got a white dwarf codex update and moved Assault Marines to troops<br />5th-6th editions and early 7th Assault Marines are now fast attack, it has nothing to do with background or fluff that GW changed it's position on the chart but to sell a new tac box and simple, I know GW is out to make money but that's a lame reason to piss on fluff and over 15+ years of tradition Anonymoushttps://www.blogger.com/profile/10512565311962876416noreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-38309659592438706602014-12-10T09:54:59.745-05:002014-12-10T09:54:59.745-05:00I agree. In all the Blood Angels books and fluff ...I agree. In all the Blood Angels books and fluff I've read, Tactical Marines are the main bread and butter of the army. Assault marines and Death Company have always been the supporting role. The new codex matches the fluff more. We still have fast tanks and I'm really excited about an army wide furious charge and +1 to initiative on the charge. Plus Dante now sounds like he can actually be the combat monster he should have been previously. I too was slightly bummed about Mephiston but then I thought more about his stats and rules. He will be getting Furious charge, +1 to initiative etc which will bump those baseline stats up when he's charging into combat. He will be a lot more useful being able to attach to squads too and with a lower point cost he will be a lot more value. The more I read about these new rules, the more excited I am. Ok, we are stuck with Tactical Marines if we want a bound list, but those Rhinos will zoom across the board quicker than any other marine tank transport. Exciting times ahead :-) Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-69143730079989450412014-12-10T02:01:11.422-05:002014-12-10T02:01:11.422-05:00I can understand it not being the Codex you want t...I can understand it not being the Codex you want to play. My thoughts are this is the way the army should be played. I always thought it was weird that no one used Tactical Squads. My biggest gripe is the boring Troops slot now, but I bet they retain the all jumpers list somehow in an upcoming formation. Shield of Baal: Exterminatus has 18 of them from what I understand with half of them for Necrons.<br />The Harrowerhttps://www.blogger.com/profile/16445837173269170844noreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-60193945846780072022014-12-09T22:58:14.730-05:002014-12-09T22:58:14.730-05:00The Command Squad not having Jump Packs was a grip...The Command Squad not having Jump Packs was a gripe for players until Blood Angels got it. They were the Chapter to have a generic Captain with JP to have his Guards. After that the rest evolved. Also, the fluff for the past few years to current, from GW/BL/FW, has often made mention of how AMs were more common than Tacs as BAs specialised in Jump Troops. It was a minor variance to the Codex that filled a gap and gave BAs something unique. It was the same for White Scars and their bikes. Without these bits of fluff each Chapter becomes more of an Ultramarines successor than a unique Chapter.<br /><br />This could have been avoided by making Tacticals "Fast" but also making them take either a Rhino or Razorback with each squad. The vehicles kept them fast & safe as well as put bodies in the "Fast" slot.<br /><br />And, I'be been a player since RT. Most of my Marines & accessories are from that period (including 2 "Mr. Peanut" Dreads, 2 1/2 LRs & smooth topped Predators - Annihilator & Baal). I've seen the wrongs done to armies. This is bad but FAR from the worst. Sure, I can play this codex.....but at a disadvantage and minus the themes that made it the Chapter I wanted to play..Sinningfleshnoreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-33466861566413217732014-12-09T22:25:09.048-05:002014-12-09T22:25:09.048-05:00Love the Dante changes. Not sure on losing the Hon...Love the Dante changes. Not sure on losing the Honor Guard. We'll see what happens with the new Command Squad. I agree losing Jump Packs there sucks. Not crazy about not having as many priests as I used to, but the +1 Initiative from the Baal Formation will make sure you survive a lot longer in close combat.<br /><br />Vanilla marines use either Bikes or Centurions. You won't see that in the Blood Angels at all. What you'll get is good shooting and brutal close combat. Honestly, that's all I could ask for.The Harrowerhttps://www.blogger.com/profile/16445837173269170844noreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-87005601829277902712014-12-09T22:21:42.793-05:002014-12-09T22:21:42.793-05:001) I don't think it removes the fluff theme at...1) I don't think it removes the fluff theme at all. This is from the current Codex: "Whilst Assault Marines are incredibly common in a Blood Angels strike force, this should not be taken to indicate that Assault Squads are more prevalent here than in other Chapters.” 2) I agree that it does mess up peoples collections, but you can still take 2 CADs and get 6 Fast slots and use them there and I doubt most people ran more than 4 units of Assault Marines. I agree that +1 Initiative, +1 WS, and FNP isn't great for Troops, but you have cheaper Sanguinary Guard which can be taken in units of 10 now and Death Company that pay only 3 points for Jump Packs. You can throw in Terminators or an Assault squad, but really that's all the close combat you should need.The Harrowerhttps://www.blogger.com/profile/16445837173269170844noreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-59234675905603927882014-12-09T17:50:25.678-05:002014-12-09T17:50:25.678-05:00The Dante changes are good. The Honor Guard is qu...The Dante changes are good. The Honor Guard is questionable as no mention if the Command Squad can use Jump Packs. Sanguinary Priests are an issue for me because having 6 attached to 6 Assault Squads was magnificent. Now that is gone. Mephiston still can't kill a Terminator with his sword. The loss of LEs as transport hurts too (especially if you own 3+ of them).<br /><br />Honestly, I feel the Blood Angels have been turned into red Ultramarines overall. They're no-longer the Marines people chose to play. Now they are lacking the spice they had which kept people on an outdated codex.Sinningfleshnoreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-26918854439183028192014-12-09T17:32:02.159-05:002014-12-09T17:32:02.159-05:00The loss of Assault as Troops 1) removes fluff the...The loss of Assault as Troops 1) removes fluff theme 2) makes many existing armies unplayable (unless "Unbound" which is an issue for many). The +1I, FNP & +1WS is not so great for shooters (Troops) as it would be for cc fighters (Assault). IMO it would be akin to taking everything "wolf" related from Space Wolves (ie: Fenrisian Wolves, Cyber Wolves & Wolf Claws) away from their traditional use & making them more Generic Marines compliant.<br /><br />Sinningfleshnoreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-76173478460068431982014-12-09T09:51:39.786-05:002014-12-09T09:51:39.786-05:00Costs are pretty much inline with Codex: Space Mar...Costs are pretty much inline with Codex: Space Marines from what I've seen. Captain, Librarian, and Terminators are exactly the same and Death Company get jump packs for 3 points each. The Harrowerhttps://www.blogger.com/profile/16445837173269170844noreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-88062325230192421552014-12-09T09:48:34.548-05:002014-12-09T09:48:34.548-05:00From what was posted Sanguinary Priests are an HQ ...From what was posted Sanguinary Priests are an HQ choice. I'm still holding out hope that it's 1-3 per slot, but I doubt it. The Harrowerhttps://www.blogger.com/profile/16445837173269170844noreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-30543610329304692752014-12-09T05:01:11.655-05:002014-12-09T05:01:11.655-05:00what about cost for different units? Any chnages?
...what about cost for different units? Any chnages?<br />In my opinion BA were overpriced compared to newer codecies.<br /> MMnoreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-7948798952703627612014-12-09T04:34:34.504-05:002014-12-09T04:34:34.504-05:00Do we know if sanguinary priests are like techmari...Do we know if sanguinary priests are like techmarines & don't use up HQ slots, not to fussed on the assault marines issue tbh.<br /><br />At least with Meph being HQ I can now paint my Fellblade red, Dante was the logical choice for the slot I guess.<br /><br />I see me running pure Blood Angel lists & even considering allying in my Sentinals of Terra, they have centurions as fast & heavy.<br /><br />Oh yeah did we drop pods in fast like SW? If not I'll rethink the ally idea!Anonymoushttps://www.blogger.com/profile/05953350996476855550noreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-33957626493824341472014-12-08T22:50:54.316-05:002014-12-08T22:50:54.316-05:00Honestly Assault Squads shouldn't be Troops. B...Honestly Assault Squads shouldn't be Troops. Blood Angels follow the Codex Astartes. The only reason why they never run out of Assault Squads is because everyone is always eager to join their ranks. Truthfully, we are lot different from Space Marines now. What Space Marines get +1 Initiative on the charge, Feel to Pain, and +1 WS? With Space Marines you get units of Centurions and Bikes. With Blood Angels we don't even have Centurions and Bikes are that viable.The Harrowerhttps://www.blogger.com/profile/16445837173269170844noreply@blogger.comtag:blogger.com,1999:blog-4622796037030090242.post-46672936600176402372014-12-08T21:17:24.019-05:002014-12-08T21:17:24.019-05:00I hope alot of this is false. Why get rid of Honor...I hope alot of this is false. Why get rid of Honor Guards (there is really no difference, so why the need to change it) and even more so WHY REMOVE ASSAULT SQUADS AS TROOPS. This is what made BA Different. Now you have "Red Marines"...Gothmoghttps://www.blogger.com/profile/06922420175418798099noreply@blogger.com