Sunday, October 28, 2018
Tuesday, October 23, 2018
Sunday, October 21, 2018
Friday, October 19, 2018
Space Hulk 3D Printed Terrain
Like a lot of people, the original Space
Hulk was my gateway into the world of miniature wargaming and Games
Workshop and is still one of my all time favorite games. The 4th edition
of Space Hulk was a great boxed game, but unfortunately didn't include
3D terrain. I have a Creality Ender 3 on the way, and I figured this
would be the best time to utilize my 3D modeling skills to create
terrain for use with Space Hulk, 40K, and Kill Team.
In the first part, I'll lay out the plans for my new project.
Tuesday, July 11, 2017
Reivers Rules Leaked!
Greetings all! Apologies for the lack of updates. I can't believe it's been over a month since my last post. I am in the middle of moving to a new apartment and I did just have someone break into my online bank account, so I'm dealing with all of that. I did want to pop in quick and share the rules for the Primaris Reivers which were just leaked. Also, I did "fix" one of the released pics of the Reivers in Photoshop. My rendition to the right.
Reiver stats after the jump.
Reiver stats after the jump.
Friday, June 2, 2017
Repulsor Revealed!
Games Workshop just unveiled the Repulsor today which is the new transport for the Space Marines. Looks awesome, but the paint scheme was a bit off so I fixed it! My new paint job up top. Original model below.
I'm going to get to play a demo game tomorrow. I'll report back how it goes.
Until then,
-The Harrower
Monday, May 29, 2017
Indexes Leaked! First look at Blood Angels in 8th!
EDIT: Updated with scans from the Index! Scans of points, profile of Death Company, Death Company Dreadnoughts, and Terminator Ancient after the break.
Turns out someone on an Italian Forum has all of the Indexes and is posting the rules. Over on DakkaDakka, KurtAngle2 is translating everything to English and posting it in this thread.
Being that this is being translated and there are no actual pics of the Indexes in question, I'd take this with some salt. The good news however is that the Space Marines Faction Focus article dropped on the Warhammer Community website. Seems like a lot of this is actually lining up, so it seems fairly legit.
After the break our first look at the Blood Angels in 8th Edition.
Saturday, May 27, 2017
Blood Angels Primaris Marines plus Other Chapters
Warhammerfest is this weekend. Finally get to see Primaris Marines painted as Blood Angels. Have to say, these guys look great!
Friday, May 26, 2017
8th Core Rules, Devastation of Baal
Mortarion! |
Also, if you are hungry for more 8th Edition news, check out this crazy long thread on Dakka Dakka. Big thanks to Rippy for maintaining the crazy summary in the first post.
Images of the Core Rules and the fate of Baal. after the break.
Wednesday, May 24, 2017
Dusting off the blog for 8th Edition & Shameless Plug
Hey all,
Crazy that it has been 2+ years since I've posted. Like many of you, I quickly tired of 7th Edition and was on my way out of the hobby. Then GW announced 8th Edition and reeled me back in. I have been following the updates on Warhammer 40K 8th Edition with much interest. I'm really impressed with how far GW has come this past couple years. Going from a company that didn't listen to any outside feedback at all to where we are now is pretty impressive. In particular, fan interaction is great and the guys that run the Warhammer Community Facebook account and how the troll the community is amazing (see inset image).
As a game, 40K got really stagnant. The rules were over bloated and the game just wasn't fun for me anymore. List building for tournaments became an insane amalgamation where generals wouldn't bat an eye putting Dark Angels and Space Wolves in the same army which was crazy town and just felt wrong.
Luckily, they realized the error of their ways, and brought in outside help for the first time in years, The fact that GW brought in outside playtesters from Adepticon, Nova, and Frontline Gaming was definitely a step in the right direction. Last I knew, GW stopped using outside playtesters way back when I was writing Lustria scenarios and Warbands for them back in the Mordheim days which was in the early 2,000s.
What we have now is an edition based on fan feedback. Honestly, this is the game I wanted to play. A lot of the stuff they included like models can shoot at what they want, command points, running, are all house rules I used to play with anyway so the changes are most welcome. I'll post more about my thoughts in the future when we get a better idea of where the Blood Angels are going in this edition. I also have some no hobby projects and tutorials in the works, so look out for more soon.
Finally, a bit of a shameless plug. A friend of mine just released a Kickstarter for a new turn-based Tactical RPG. A lot of the design was influenced by tabletop wargames and you can actually play the game now as there is a demo available. Art Direction and the maps were done by me. If this is your kind of game and you want to see it made, please back if you are able to. Every little bit helps. If you can't back, a mention to your friends or a post to your social media outlet of choice would be much appreciated.
Next time I'll discuss what the implications for 8th Edition hold for my favorite boys in red.
Until then,
-The Harrower
Crazy that it has been 2+ years since I've posted. Like many of you, I quickly tired of 7th Edition and was on my way out of the hobby. Then GW announced 8th Edition and reeled me back in. I have been following the updates on Warhammer 40K 8th Edition with much interest. I'm really impressed with how far GW has come this past couple years. Going from a company that didn't listen to any outside feedback at all to where we are now is pretty impressive. In particular, fan interaction is great and the guys that run the Warhammer Community Facebook account and how the troll the community is amazing (see inset image).
As a game, 40K got really stagnant. The rules were over bloated and the game just wasn't fun for me anymore. List building for tournaments became an insane amalgamation where generals wouldn't bat an eye putting Dark Angels and Space Wolves in the same army which was crazy town and just felt wrong.
Luckily, they realized the error of their ways, and brought in outside help for the first time in years, The fact that GW brought in outside playtesters from Adepticon, Nova, and Frontline Gaming was definitely a step in the right direction. Last I knew, GW stopped using outside playtesters way back when I was writing Lustria scenarios and Warbands for them back in the Mordheim days which was in the early 2,000s.
What we have now is an edition based on fan feedback. Honestly, this is the game I wanted to play. A lot of the stuff they included like models can shoot at what they want, command points, running, are all house rules I used to play with anyway so the changes are most welcome. I'll post more about my thoughts in the future when we get a better idea of where the Blood Angels are going in this edition. I also have some no hobby projects and tutorials in the works, so look out for more soon.
Finally, a bit of a shameless plug. A friend of mine just released a Kickstarter for a new turn-based Tactical RPG. A lot of the design was influenced by tabletop wargames and you can actually play the game now as there is a demo available. Art Direction and the maps were done by me. If this is your kind of game and you want to see it made, please back if you are able to. Every little bit helps. If you can't back, a mention to your friends or a post to your social media outlet of choice would be much appreciated.
Until then,
-The Harrower
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