Showing posts with label Liber Sanguinis. Show all posts
Showing posts with label Liber Sanguinis. Show all posts

Tuesday, December 21, 2010

Liber Sanguinis Week II: The Aftermath

This past Sunday the DED 'ARD Gaming Club got together at my house for some Holiday 40K action. We had 7 people show up and the following armies were presented: Imperial Guard, Tyranids, Ultramarines, Space Wolves, Orks, Chaos, and my Blood Angels. We ended up playing 3 games at once and the Orks player didn't show up until late so we didn't have anyone to log a concise Battle Report, but I'll briefly go over my games.

We played 1500 points and I managed to get 2 games in. If your curious what army list I used, you can check my previous post. The first game I played against Hive Fleet Legion which featured 2 Tervigons, 3 Zoanthropes in a spore, 3 Hive Guard, 2 units of 15 Hormagaunts, 2 units of 15 Termagants, and a Trygon Prime. We playing Capture and Control with 5 objectives and deployed as Dawn of War. It was my first time using Drop Pods and I made a fairly significant tactical error with my Drop Pod which basically bottle necked the rest of my forces. With my vehicles being fast, I was luckily able to overcome my tactical oversight.


The stars of this match were my Land Speeders which toasted a ton of Termagants and Hormagaunts with their heavy flamers. The duds were my Death Company Dreadnaught which got blown up by the Zoanthropes as soon as the Drop Pod door opened and my other Dreadnaught with the twin-linked autocannons which didn't do much of anything.

This was a close fought game which went back and forth until turn 7. An unlucky perils of the warp roll by my opponent caused one of his Tervigons to die, and with no remaining Troops, turned a tie into a narrow victory for the Blood Angels.

Next up I played against the Orks. I'm not going to list everything that was in Rob's army, but it was a stupid amount of models. To say I was highly outnumbered would be a gross understatement. Take a look at the below pics which show my deployment and my opponents. And yes his models did stretch from one end of the 6x4 table to the other. His deployment took so long, I was able to run to Lowes and come back and he still wasn't done!



We ended up rolling Capture and Control with 3 objectives and deployed as Pitched Battle. This was another closely fought game and again my Land Speeders were the heroes of the match having barbecued a ton of Orks and took out his Truck and Looted Wagon. My Death Company Dreadnaught got some vengeance this game and cut down 16 of 20 Slugga Boyz in a single round of close combat with it's Blood Talons. His Ork Warboss with his unit of Nobs basically steamrolled most of my army taking out 2 of my Assault Squads and my Death Company with my Reclusiarch. I captured 1 objective with my sole surviving Assault Squad that came into the game late via Drop Pod and finally forced his Warboss and Nobs to flee due to concentrated fire from my Land Speeder, Razorback, and Death Company Dreadnaught. Another narrow victory for me and I went 2-0 on the day!

In hindsight, I'm really happy with how my army played. I was concerned that my Assault Squads wouldn't be durable enough, but with the addition of the Sanguinary Priests they performed remarkably well and lasted a lot longer than I thought they would. If there was one thing I wasn't happy with, it was the Dreadnaught with the twin-linked autocannons. It didn't make back it's points or serve any real purpose. In future lists I'll probably drop it out and add maybe a Devastator armed with Missile Launchers or a Scout Squad.

I'm off from school for 2 weeks so I should be able to post some more soon. I'll leave you with some additional pics from our get together.

Till next time,
–The Harrower

Farseer Frank and Commissar Rios getting ready to do battle!







Saturday, December 18, 2010

Liber Sanguinis Week I: Selecting a Starting Force Redux

I've been doing a lot of thinking about my army and while I think it's fairly solid, I wasn't entirely content with the final list I posted a couple days ago. I uploaded my army to our club forums to see what the guys thought and Farseer Frank suggested I add a Drop Pod for the Death Company Dreadnaught so it wouldn't get shot up while moving across the battlefield.

I liked the idea of the Drop Pod as I could deliver the Dreadnaught right into the thick of the action, but I wanted two of them so I had some flexibility with my deployment so I added another Assault Squad and put them in a Drop Pod.

With the loss of the Baal Predator I wanted more anti infantry and anti mech so I took a third Land Speeder Tornado. Lastly, I wanted some additional long range firepower. Another Dreadnaught with 2 twin-linked autocannons should do the trick. Below is my re-adjusted list. 

HQ
Reclusiarch - 130 pts

ELITES
Sanguinary Priest w/ power sword- 65 pts

Sanguinary Priest w/ power sword- 65 pts

Sanguinary Priest w/ power sword- 65 pts

TROOPS
5 Assault Marines w/ meltagun, power weapon- 181 pts
Embarked in a Razorback w/ lascannon and twin-linked plasmagun, searchlight

5 Assault Marines w/ meltagun, power weapon- 181 pts
Embarked in a Razorback w/ twin-linked assault cannon, searchlight

5 Assault Marines w/ meltagun, power weapon- 125 pts
Embarked in a Drop Pod

5 Death Company w/ power fist- 186 pts
Embarked in a Razorback w/ twin-linked heavy flamer, dozer blade, searchlight

Death Company Dreadnaught w/ blood talons, heavy flamer, searchlight- 171 pts
Embarked in a Drop Pod

FAST ATTACK
Land Speeder Tornado w/ multimelta, heavy flamer- 70 pts

Land Speeder Tornado w/ multimelta, heavy flamer- 70 pts

Land Speeder Tornado w/ multimelta, heavy flamer- 70 pts

HEAVY SUPPORT
Dreadnaught w/ 2 twin-linked autocannons, searchlight- 121pts

Total - 1500 pts

I'll have to proxy quite a few models to go with this build, but the other guys in the club are okay with it. My primary concern is that I don't have enough models and I won't survive a war of attrition. I'm hoping the Sanguinary Priests and some careful maneuvering should be enough to keep me in the battle. We'll see how it goes.

If anyone has any suggestions or tactics on this list, let me know what you think. I'll try and take some pics on Sunday and possibly do a battle report or two.

Till then,
–The Harrower


Wednesday, December 15, 2010

Liber Sanguinis Week I: Selecting a Starting Force

Last time, we examined different types of army lists and I was explaining the things I look at when selecting a force. I have maybe a score of games under my belt since the new Blood Angels Codex was released, so I already know what I want to go with. I do want to describe this process for the newer generals out there as starting out with 40K can be pretty overwhelming as there are a lot of aspects to creating ones army.

The first thing you want to examine is how you like to play the game and pick an army that suits your play style. If you make better tactical decisions with an army that is defensive and brings a lot of fire power, you aren't going to play as well with a force that is geared for close combat.

As for my particular play style, I've always played games more aggressively. That's not to say that I'm all offense all the time, but I definitely believe in the old roman saying: fortune favors the bold. I've always preferred elite armies (I'll take 1 skilled warrior over 5 scrubs anytime) and I do like troops with mobility that can react to the ebb and flow of battle and quickly get to where they are needed. Lastly, I prefer close combat. Nothing is more satisfying to me then launching a key assault that breaks the back of my opponent's army and turns the tide of battle in my favor. All that being said, I think you can see why I was really happy with the new Blood Angels Codex. Not only were they the army I started with back at the onset of 3rd Edition, but their strengths suit my play style perfectly.

In our DED 'ARD Gaming Club I have to play against Space Marines, Space Wolves, Eldar, Sisters of Battle, Orks, Tyranids, Chaos, and Imperial Guard. It's a pretty good mix and with that in mind I do want a list that can work effectively against all my opponents. I need to be able to deal effectively with horde armies and have a lot of anti mech when facing Imperial Guard. Lastly, I need a decent amount of firepower for dealing with Farseer Frank's pesky Eldar. We've been playing 1,500 point games recently, so that's the list I'll start with. After reviewing the models I have, this is what I came up with.

HQ
Reclusiarch - 130 pts

TROOPS
10 Man Tactical Squad w/ meltagun, missile launcher, power weapon- 240 pts
Embarked in a Rhino

5 Man Assault Squad w/ meltagun, power weapon- 181 pts
Embarked in a Razorback w/ Lascannon and twin-linked plasmagun, searchlight

5 Man Assault Squad w/ meltagun, power weapon- 181 pts
Embarked in a Razorback w/ twin-linked assault cannon, searchlight

5 Man Death Company w/ power fist, hand flamer- 191 pts
Embarked in a Razorback w/ twin-linked heavy flamer, searchlight

Death Company Dreadnaught w/ blood talons, heavy flamer, magna-grapple, searchlight- 151 pts

ELITES
Sanguinary Priest w/ power weapon- 65 pts

Sanguinary Priest w/ power weapon- 65 pts

FAST ATTACK
Landspeeder Tornado w/ multimelta, heavy flamer -70 pts

Landspeeder Tornado w/ multimelta, heavy flamer -70 pts

Baal Predator w/ twin-linked assault cannon, heavy bolter sponsons, storm bolter, searchlight

Total: 1,500

I'm not entirely happy with this army, but I think it'll get the job done. The Landspeeders serve double duty as both anti mech and anti horde. The Razorbacks add fire support and the Assault Squads can definitely hold their own in close combat with the addition of the Sanguinary Priests. The Baal Predator is there to draw enemy fire while the Rhino will go objective hunting. The Death Company and the Dreadnaught lead the charge.

If I had the models, I would probably leave out the Baal Predator and take another Land Speeder Tornado and a Drop Pod for the Dreadnaught. I'm also debating dropping the Tactical Squad and taking another Assault Squad in a Drop Pod. I do like this list as it does give me a lot of options. I'll need to play this out for a few games and see how it goes. So what do you guys think? Does this look like a decent list or does it need some work?

Next time, I'll start talking about putting my models together and get into the approach of building and assembling my army. The DED 'ARD Gaming Club is getting together this Sunday the 19th, so I'll get to put my army to the test. I'll try and take some pictures and possibly put together a battle report for next week.

Till then,
–The Harrower

Sunday, December 12, 2010

Liber Sanguinis Week I: Planning Core Army Selection

My new weekly series needed a name. I wanted something I could use to tag all of these articles, was easy for people to remember, and was creative and indicative of what the articles are about. Liber Sanguinis fits those criteria even if it isn't very creative. Oh well. It'll serve the purpose I need and I don't think it's as bad as the myriad of blood-themed wargear in the new Codex. Bonus: I did find a cool website with latin translations while I was contemplating the name.

The first thing I want to do is decide on a strong core for my army. I've been gaming regularly with the DED 'ARD Gaming Club and playing 40K almost once every month, so I have a pretty good idea of what works well for me and the type of force I want to go with.

Before I go into what I'll be using, I did want to mention a bit on tactics and strategy. I will touch briefly on those topics in this series of articles, but before I do, this advice comes with the caveat that I am not a master tactician. Even though I have been wargaming for over 10 years, I'm not an über competitive gamer nor am I yet into the tournament scene. I dabble with mathhammer (running statistics on dice rolls to determine the best outcome), but I'm not obsessed with it.

I consider myself a well rounded gamer that likes all aspects of the hobby and my manta isn't: "To crush your enemies, see them driven before you, and to hear the lamentation of their women." If you guys are looking for that sort of thing (and there is nothing wrong with that type of play as long as it doesn't ruin the fun of the game for your opponent), check out Stelek's Blog, Yes The Truth Hurts. I'll gladly discuss/debate my tactical decisions as I go through this series of articles, but I really don't want that to be the focus of these articles as that type of content is better served by other blog authors out there (like Stelek and Jawaballs) who have experience with the tournament scene.

That being said, there are lots of different types of Army Lists out there that you can go with. Below are just a few of the more popular ones:
  • Foot Slogging: consisting mostly of infantry that "foot slog" or walk across the battlefield.
  • Mech: consisting of a lot of vehicles where your infantry arrives via transports.
  • Drop Pod: a list that relies on deploying the majority of your army via drop pod.
  • Jumpers: a list where your troops are all or mostly equipped with jump backs. This type of lists works better for Blood Angels because of the Descent of Angels special rule.
  • Close Combat: a list where your troops are primarily geared for assault and close combat (my favorite!). 
  • Shooty: a list where your units have a lot of firepower. I think these lists go against what it is that the Blood Angels do best; however, Jawaballs has had great success with these types of lists. Check out his blog for more info.
  • All Comers: a list designed to be able to take on all different kinds of armies. A lot of times you'll see these called tournament/tourney lists as well.
  • Spam: a list where you take a lot of one certain type of unit (ie. a list that uses a lot of Razorbacks is called Razorspam).
  • Horde: a list where you try and cram as many units on the table as you can.
  • There are tons of others. Elite, Offensive, Defensive, etc. but I think I covered all of the important ones and a lot of these are just characteristics of the main type of lists I categorized above.
During this stage, I'm not only thinking about what I want my actual starting force to be as far as an army list goes, I'm also considering a lot of other things. What style of army suits best the way I play? How do I want my army to look? What units do I want to include? What will give me a good competitive list? Next time I'll answer these questions and pick my starting force.

Until then Enim Sanguinius!
–The Harrower