- Prime with Army Painter Dragon Red
- Paint over with a really watered down Mephiston Red. The main point of this is to get all the spots that the primer missed.
- Wash with Carroburg Crimson.
- Paint with Mephiston Red. Focus on most of the mini leaving Carroburg Crimson in the deep recesses (panel lines, between the different armor plates, between the joints, etc.).
- Paint the raised areas with Evil Sunz Scarlet.
- Paint over with Bloodletter Glaze to bring the colors closer together. This is as far as I got unfortunately.
- When I continue, I plan on painting the raised areas with Wild Rider Red.
- Finally, I'll paint a very tiny highlight with Bestigor Flesh. If necessary, I'll go over the miniature again with the Bloodletter Glaze.
This creates a nice deep red that doesn't look like orange. While I didn't finish my miniatures and win Best Painted, I did tie for second place and I had a lot of fun as Kill Team reminded me a lot of Mordheim and some of the best games I ever played were in the City of the Damned. The list I brought to the tournament was as follows:
- 7 Sternguard with 2 Combi-plasma, 1 Combi-flamer, 1 Multi-melta, and 1 Lascannon.
- 1 Attack Bike with Heavy Bolter.
This came out to 250 on the dot. You also get to select three Specialists, and you are able to give them each a universal special rule from the 40K Rulebook (the rules for Kill Team are available on GW's site here).
Game 1, I played against Imperial Guard and won pretty handily. My opponent had some of the worst dice rolling I've ever seen. In two full turns of shooting he only managed 1 wound, and I made my armour save.
Game 2, I played against my friend Roger's Chaos Space Marines. Vengeance Rounds lived up to their namesake and cut down the traitorous scum.
Game 3, I played a mirror match against an Ultramarine Sternguard list. I took out his long range fairly early with a failed 2+ cover save courtesy of Brother Elyon's Lascannon. My opponent ended up in a long range firefight he couldn't win. Only his leader survived, but he did scare me and claimed an objective last turn to only lose by 1.
Game 4, I played against a Dark Eldar list with 2 Venoms. Needless to say I got crushed. It started off good when I earned First Blood and Slay the Warlord when my opponent's leader got hit by my Lascannon and he failed a 2+ cover save. Brother Elyon gunning people down and my opponent's failing 2+ cover was the theme of the day! After that, it was all down hill as the Venoms unleashed their firepower and tabled me.
Game 5, I played against another Chaos Space Marines army. This was against all Plague Marines and a Rhino. I stayed at long range and whittled him down for an easy win.
Game 6, I played against Chaos Demons with a bunch of Plague Bearers and 2 Beasts of Nurgle. I lucked out with this game being 1 VP per model slain and caused enough wounds to be comfortably ahead at the end. This one wasn't easy and it took some doing as I only had 3 models left at the end and I was testing. Luckily, I was able to stave off the Fleshbane Plague Bearer just long enough...
Game 7, I played against another Imperial Guard list. The long day and sitting back and shooting in 6 games prior got the best of me. I charged out of cover headlong and lost 5 marines in a turn. While I took out a sizable chunk of his army, it wasn't enough for him to test and I got tabled again and ended up tying him for 2nd place.
All and all, it was a fun tournament. If you haven't played Kill Team, I'd definitely recommend giving it a try as it requires a new set of skills and unique challenges. For a first time tournament, there were a couple issues and I think the Kill Team ruleset while solid, can use some love to make it a bit more playable. I plan on expanding the ruleset a bit when I have time and posting about it here.
Till next time,
–The Harrower
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